Today it is a desert, filled with criminals banished from Zandalar, and the strange creatures that live amongst the sand dunes. Last, Voldun is a land turned to dust long ago by the battles of the Old Gods. Alongside the old gods, there are also the Loa, the living gods of the Zandalari who manifest themselves and hold sway over the land. ![]() Dinosaurs walk the earth and soar beneath a blood moon, for Nazmir is also the home of the blood trolls who have their own plans set in motion. Zuldazar is the capital, ruled over by King Rastakhan and Princess Talanji, it is an ancient temple nestled in the heart of a great jungle, yet old magics stir within its walls and the dead have grown restless in their tombs.īeyond, in the land of Nazmir, the jungle gives way to salt marshes. Zandalar is divided into Zuldazar, Nasmir, and Vol’dun. The island is in a state of civil war between King Rastakhan and the Prophet Zul, and is under constant threat from the blood trolls who also call the island their home. It is the cradle of troll civilization and the seat of the Zandalari Empire, but after being thrown into chaos by the effects of the Cataclysm the trolls now seek new alliances. The second new area is Zandalar, an island in the South Seas, and home to the Zandalari trolls. Much of Kul Tiras’ former glory has been lost to the beasts that prey on the land, but much stands to be regained with the aid of the Alliance. Strange beasts from the sea lurk in the waters of the merchant’s coves, and the pirates fill their hulls with gold and treasure. Wicker beasts stalk the woods, and the creatures of the forest are bewitched as though a curse lies over the land itself.Įlsewhere, in Tiragarde Sound, Kul Tiras lies besieged by pirates, including the capital city of Boralus. In Drustvar today, the old race of the Drust wander the earth as spirits, but their magic has shaped the land and its people, and power lies hidden in ancient barrows and hallowed clearings. Like the haunted shores, Kul Tirans have their own style of strange magic, from Sea Priests and Tidesages to the darker druidic and witchy magics of the Drust: the old inhabitants of Drustvar. The land is dark, filled with misty forests, silent lakes, green fields and distant mountains. Stormsong Valley is home to one of Kul Tiras’ greatest naval ports, where ships are blessed by the priests of the sea. In game, Kul Tiras will be made up of three zones: Tiragarde Sound, Drustvar, and Stormsong Valley. The island is ruled by four noble houses: Waycrest, Stormsong, Ashvane, and Proudmoore, who are seen in Blizzard’s latest comic: Reunion, focusing on Jaina’s journey home. Today it is led by Jaina’s mother, Grand Admiral Katherine Proudmoore, but its people have not forgiven Jaina’s betrayal. Home of Jaina Proudmoore, the island withdrew from worldly politics after the Third War and the death of Jaina’s father, Daelin, at Theramore. One of Battle for Azeroth‘s two new areas, Kul Tiras is an old human nation with a strong naval tradition. Kul Tiras: Tiragarde Sound, Drustvar, Stormsong Valley Spoiler warning: This article contains spoilers for Warcraft: Battle for Azeroth content. With new armor systems, and gameplay in the form of Warfronts and Island Expeditions, as well as a reshaping of Warcraft’s PvP and leveling systems, we recap everything you need to know about the new content and changes coming to World of Warcraft. Introducing two new areas: Kul Tiras and Zandalar, as well as eight new allied races, Battle for Azeroth is set to shake up old allegiances and plunge Azeroth into a new arms race to decide who will shape its future. ![]() Warcraft: Battle for Azeroth launches on August 14 th, raising the level cap to 120 and launching the Horde and Alliance into a new conflict that will change the world as we know it.
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